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VR stylus for digital art and design: everything you need to know
By Beth Nicholls, Ian Dean published
Now you can work in 2D and 3D virtual reality in Meta Quest or Apple Vision Pro - but how do VR stylus work and who are they for?

How to use a handheld 3D scanner
By Paul Hatton published
A simple workflow for capturing a perfect 3D scan.

Revopoint MIRACO review: the new king of 3D scanners?
By Paul Hatton published
Incredibly accurate and a delight to use, the Revopoint MIRACO is a sure hit for pro users.

Create a detailed fantasy character in 3D
By Nicolas Guillet published
Follow Nicolas Guillet’s workflow in ZBrush, Blender and Substance 3D Painter.

History of open world game design on PlayStation
By Jeremy Peel published
Unpacking the history of the open world from PS1 to PS5.

How to use Unreal Engine 5's new procedural tools
By Jingtian Li published
Quickly create a lifelike environment with Jingtian Li.

Blender 4.1 review: not an exciting update, but a welcome one
By Rob Redman published
We try out the latest update to the free 3D software Blender.

How Still Wakes The Deep was made more terrifyingly beautiful with Unreal Engine 5
By Ian Dean published
Creating the "2001 trippy design".
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