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How to build stunning realistic environments in 3D
By Mario Leone published
Here's how Mario Leone used Unreal Engine, Gaea and NukeX to create three captivating landscapes.

How we made a stunning cinematic in Unreal Engine 5.2
By Mondlicht Studios published
Mondlicht Studios explains how it pushed the boundaries of Unreal Engine 5.

State-of-the-art animation studio adopts iClone Character Creator
By Creative Bloq Staff published
Stiller Studios talks about how they integrated innovative software like Character Creator, iClone, and Unreal Engine into their latest project.

NVIDIA is about to drop free tools to remaster retro games
By Beth Nicholls published
RTX Remix toolkit will soon be open source.

Shapelab 2024 is here with new desktop and multiresolution features
By Beth Nicholls last updated
Now anyone with a desktop or PC can use Shapelab for the first time.

Google's AI 3D avatars are giving uncanny valley vibes
By Joe Foley published
I hope video calls don't get this weird.

Blackmagic Fusion Studio 19 review: VFX software goes from strength to strength
By Paul Hatton published
Rotoscoping improvements, AI-powered tracking, and better USD support make this a definite step in the right direction.

How to use Blender to create atmospheric concept art
By Nenad Nacevic published
Discover how Nenad Nacevic used Blender to make a fiery finale to the dramatic story in his personal project.
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