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How to animate a moving vehicle in 3ds Max
By Oscar Juárez published
Oscar Juárez shows you how to create a realistic animation of a moving vehicle with help from a 3ds Max plugin.

Why I won't be using Google's AI to help me find my spectacles
By Joe Foley published
Project Astra's neatest tricks may not be something we want.

"We have a lot of stories to tell," says SPINE director Dmitry Pimenov as he talks about the game is being spun into comics, web series and more
By Lewis Packwood published
The transmedia ambitions of SPINE.

"Unreal Engine 5 offers unprecedented creative freedom" - the art director behind gun fu game SPINE loves Epic's tech
By Lewis Packwood last updated
This art team's designing with ambition.

Game environment design is a growing art form, reveals new book
By Ian Dean published
Planting new ideas.

MotionBuilder 2025 review: the addition of Pixar's USD is a game-changer
By Paul Hatton published
What's new in the leading game art animation software?

Mudbox 2025 review: can this niche ZBrush alt still compete?
By Paul Hatton published
New features continue to develop this novel 3D sculpting app.

Understand Disney's 12 principles of animation
By Tammy Coron last updated
Disney's principles of animation underpin all motion work.
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